Space Shuttle Flight Simulator 3D: Appstore for Android

Space Shuttle Flight Simulator 3D

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Product details

  • ASIN: B0146A4MSK
  • Original Release Date: 20 Aug. 2015
  • Latest Developer Update: 20 Aug. 2015
  • Rated: All Agesu003c/h2>n u003cp>Based on information provided by the developer, the content of this application is appropriate for all users and contains no objectionable content.u003c/p>n n u003ch2>Guidance Suggestedu003c/h2>n u003cp>Based on information provided by the developer, the content of this application has material that is appropriate for most users. The app may include account creation, location detection, user-generated content, advertisements, infrequent or mild references to violence, profanity or crude themes, or other content not suitable for all ages. nu003c/p>n n n u003ch2>Matureu003c/h2>n u003cp>Based on information provided by the developer, the content of this application has material that is only appropriate for mature users. The app may include account creation, location detection, user generated content, advertisements, explicit references to or images of drugs, alcohol, tobacco, graphic violence, profanity, or crude humor, mild sexual and suggestive themes, nudity within medical, informational, or artistic contexts, simulated gambling, or other content only suitable for mature audiences.u003c/p>n nn n u003ch2>Adultu003c/h2>n u003cp>Based on information provided by the developer, the content of this application has material that is only appropriate for adults. The app may include account creation, location detection, user-generated content, advertisements, explicit references to or images of drugs, alcohol, tobacco, graphic violence, profanity or crude humour, sexual and suggestive themes, nudity, simulated gambling or other content only suitable for adult audiences.nu003c/p>nn”,”header”:”Rating Definitions”>” >All Ages This app may include dynamic content. What’s this?
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  • Amazon Bestsellers Rank: #9,719 Paid in Apps & Games (See Top 100 Paid in Apps & Games)
    • #5612 in Game Apps

    Developer info

    Product features

    • Real NASA technologies for your astronaut
    • Detailed space shuttle, spaceship and the ISS
    • All planets from solar system
    • Great space flight simulator
    • Huge space lab with a control panel and spaceship’s indicators

    Product description

    Feel like a real astronaut with Space Shuttle Flight Simulator game in 3D!

    Control realistic spaceship and start your fist fight! Explore the galaxy full of meteors and rockets sitting behind the control panel of a realistic shuttle! Try new flight simulator and explore the infinity space! Use NASA technologies, show your worth as an astronaut, dock to ISS and finally land on the Earth! Mind the fuel rate and the readings in your spacecraft lab to avoid crashes and other catastrophes! Try Space Shuttle Flight Simulator to gain realistic flight and landing experience! Feel like a real NASA astronaut exploring solar system with this space flight simulator!

    Do you like aircraft or jet plane’s simulators? Fly as fast as a rocket with this ultimate 3D game! This simulator displays you the structure of a spaceship, space shuttle and even an ISS with its’ engines, moving parts and all planets from our solar system! Become NASA astronaut and have fun with Space Shuttle Flight Simulator – great flight simulator for all tastes!
    Tired of flying usual jet planes? Navigate a space shuttle through the infinity space! Use real NASA technologies as an astronaut and finally dock to ISS with Space Shuttle Flight Simulator!

    Space Shuttle Flight Simulator features:

    – Real NASA technologies for your astronaut
    – Detailed space shuttle, spaceship and the ISS
    – All planets from solar system
    – Great space flight simulator
    – Huge space lab with a control panel and spaceship’s indicators

    Try Space Shuttle Flight Simulator and feel like an astronaut! Explore realistic ISS using modern NASA technologies and to gain amazing space flight experience! So get into your space shuttle and have a good trip, astronaut!

Spaceflight Simulator on the App Store

Spaceflight Simulator 4+

Rocket science made simple!

Stefo Mai Morojna

Screenshots

Description

This game is about space explorations, its about building your own rocket, and going out to explore and see whats out there, all while following real life physics.

• Realistically scaled universe, with planets up to hundreds of kilometers in size and millions of kilometers of space between them.
• Realistic orbital mechanics
• Open universe, if you see something in the distance, you can go there, no limits, no invisible walls.

What’s New

Fixed crashing
Fixed bug that teleports players to the sun
Fixed terrain sinking on load
Fixed old saves compatibility, old parts are replaced by a placeholder
Fixed loading menu
Fixed terrain bumps bug
Fixed rockets velocity at launch bug
Fixed arrow-keys disappearing

I plan to do weekly updates from now on

Ratings and Reviews

Great Handheld Rocket Science

This game is an awesome space flight simulator. I downloaded the free game and have played it for a week now. I was looking for something similar to “Kerbal Space Program” which I play on my laptop. This was the answer for my IPhone. The free version has a great level of creativity involved and if I continue to play this enough I will definitely purchase the full version.
What I like about this game is that it’s got just the right amount of controls for a Mobile app. It’s just enough to feel challenging but not so much that I’m overwhelmed. I love that I can transfer fuel to different modules! It’s perfect for creating a space station fueling center. This 2D flight sim has helped me understand space flight a little bit better. So when I go back to playing KSP, a much more complex 3D space sim, I think I’ll actually be able to make it to the “Mun” and back. And make docking maneuvers with other ships!

If you like science games like KSP then this is a great find. My only wishes for this game are that an option to switch between space ships is added to the close up view and not just the map. There are also some minor bugs that needed to be addressed; app closing itself, ships undocking and unable to fly away from space stations, ships clipping through each other and getting stuck. These errors are small and easy to overcome. Just make sure you save before making risky maneuvers.

Very Fun

Extremely fun game, super addictive. Finally a game that has a wonderful sandbox mode where you have few limitations to what you build. It would be nice to see a bigger building space, and different settings, like instead of just zero gravity, maybe include Jupiter’s gravity, and maybe add in a small game mode where you get to do missions assigned by “NASA” I’m game space exploration company. I really enjoy the game, but it would be nice to see some more parts, maybe add some of the parts that were on the Saturn V heavy launch rocket, and like maybe some parts to build the Space shuttles like the Discovery, and game modes like dealing with engine failure or parts falling off and teaching how to improve tactics to land safely after vehicle failures. Maybe even additional stuff, like a launch station and a launch tower, and then a short animation of an astronaut getting out of the capsule. Also like when it’s in space, the sound of the rocket dying down and sounding more like a revved engine when in space because up close in space you can hear, like in the capsule, but outside, it just barely sounds like a rumble. I love everything about the game, and any improvement is a good improvement, keep up the great work with the game. I know it would take a while if you were to take any of these suggestions, but if you do, it would be amazing. But by far, more parts is what I’m looking forward to the most.

Really well made Sim, expansion pack is worth it

I really enjoy this game a lot – I spend exorbitant amounts of time studying aerospace and orbital mechanics because I would love to study astrobiology once I finish my bio degree. After studying these concepts for a while, a friend recommended Kerbal Space Program to me and I fell in love. Realistic game engine, great stuff. The problem is I hated car/subway rides when I had a new idea for how to approach a maneuver like a gravity assist or something that I wanted to try, so I took to the App Store and ended up here. It’s a great little thing to play on the go. I love seeing little blurbs at the end of all of the things I’ve done like landing on the moon or orbiting mars, it’s really nice, and the mechanics are real nice. I also love that there’s no need to worry about stabilization, especially in atmosphere while trying to ascend because that would be way too hard on a phone. Overall, this game is perfectly suited to play on a phone and really good if you want to dabble in orbital mechanics and vessel aerodynamics (aka “rocket science”) and have fun at the same time!

The one suggestion I would have would be to add an interface that lets you view your thrust to weight ratio and deltaV so you know approximately how much further you can travel at any given time. Aside from that, great stuff I love it!

Information

Requires iOS 8.0 or later. Compatible with iPhone 5S, iPhone 6, iPhone 6 Plus, iPhone 6S, iPhone 6S Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPhone XS, iPhone XS Max, iPhone XR, iPhone 11, iPhone 11 Pro, iPhone 11 Pro Max, iPad Air, iPad Air Wi‑Fi + Cellular, iPad mini 2, iPad mini 2 Wi‑Fi + Cellular, iPad Air 2, iPad Air 2 Wi‑Fi + Cellular, iPad mini 3, iPad mini 3 Wi‑Fi + Cellular, iPad mini 4, iPad mini 4 Wi‑Fi + Cellular, iPad Pro (12.9‑inch), iPad Pro (12.9‑inch) Wi-Fi + Cellular, iPad Pro (9.7‑inch), iPad Pro (9.7‑inch) Wi‑Fi + Cellular, iPad (5th generation), iPad (5th generation) Wi‑Fi + Cellular, iPad Pro (12.9‑inch) (2nd generation), iPad Pro (12.9‑inch) (2nd generation) Wi‑Fi + Cellular, iPad Pro (10.5‑inch), iPad Pro (10.5‑inch) Wi‑Fi + Cellular, iPad (6th generation), iPad Wi‑Fi + Cellular (6th generation), iPad Pro (11‑inch), iPad Pro (11‑inch) Wi‑Fi + Cellular, iPad Pro (12.9‑inch) (3rd generation), iPad Pro (12.9‑inch) (3rd generation) Wi‑Fi + Cellular, iPad mini (5th generation), iPad mini (5th generation) Wi‑Fi + Cellular, iPad Air (3rd generation), iPad Air (3rd generation) Wi‑Fi + Cellular, iPad (7th generation), iPad (7th generation) Wi‑Fi + Cellular, iPod touch (6th generation), and iPod touch (7th generation).

Supports

Family Sharing

With Family Sharing set up, up to six family members can use this app.

Space Simulator в Steam

Игра в раннем доступе

Приобретите игру и начните играть — примите участие в ее развитии

Примечание: Данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше

Почему ранний доступ?

“Our community has expressed strong interest to play the game in its current form on PC and we would like to make it available as soon as possible. Mobile user have been playing our game since 2015 so we are definitely ready to make it available on Steam. Many of our users have been waiting for the Steam version since 2015.

However, from a development perspective there is still a lot of content we’d like to add before we can consider the game complete. Ultimately we want to have all the Apollo Project missions and other space programs such as the Space Shuttle program, Soviet programs and current space programs as optional downloadable content.

The scope of the game is quite ambitious, so Early Access is the perfect way to start rolling out content, testing it and getting live feedback while we complete the content.”

Сколько примерно эта игра будет в раннем доступе?

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

“The full version will have more content. The Early Access version will feature only the Apollo 8 mission. In the full version we hope to have all the Apollo Program missions from Apollo 8 to Apollo 13. That means the full version will have not just the Apollo Launch Vehicle and capsule, but also the Lunar Lander and Rover simulated down to the switch.

We also hope to formally introduce VR support in the full version.”

Каково текущее состояние версии в раннем доступе?

Изменится ли цена игры после выхода из раннего доступа?

Как вы планируете вовлекать сообщество в разработку игры?

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Купить Space Simulator

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Об этой игре

Space Simulator is a realistic space flight simulator game featuring high-quality models, hi-res textures, IBL shaders, and a full-scale Solar System running on a proprietary purpose-built (double-float precision) physics library to create a better, faster and more realistic space flight simulator.

Gravitational forces, including moons and distant celestial bodies, orbit instabilities, resonances, etc. are calculated with utmost accuracy. The physics solver computes and predicts real n-body trajectories that vary in real time, allowing -for the first time- the player to design and fine-tune very complicated orbital maneuvers, eg, orbital slingshots, etc.

With the dynamic loading textures and multi-threaded physics running on GPU cores, the game reaches at 50-60 fps on most PCs with modest RAM requirements.

We are also implementing VR support for a fully immersive flight experience as well as support for all major joysticks and flight controllers.

We intend to release the game for an introductory price for a limited time only.

Space Simulator features a mix of high quality Steam specific missions while also having a legacy mode with all the missions, models, etc of the mobile version included for the convenience of our mobile players.

Steam Specific Missions: (Early Access) Chapter 1: The Apollo Days. Featuring a growing number incredibly detailed and realistic Apollo Program missions starting -at launch date- with Apollo 8 lunar orbit missions. In the following months, we will complete all relevant missions in the Apollo Program.

Included also is the mobile version content with:

Space Simulator features the complete Apollo 11 program missions. Players can choose to play particular missions or the entire Apollo 11 program from beginning to end: launch the Saturn V from Cape Kennedy; perform Trans-Lunar Injection, transposition rotation and docking; land on the Moon; power through the lunar ascent and rendezvous; and finally return back to Earth with reentry and splashdown.

• Space Transportation System

Space Shuttle fans can also enjoy a wide selection of Space Shuttle missions: launch from Cape Kennedy; rendezvous and dock with the International Space Station; return to Earth with reentry and play the final landing in day and night scenarios.

Space Simulator also includes a number of contemporary spacecrafts, such as the SLS (Orion) .We also plan to include SpaceX vehicles in the near future.

• Custom Free Roam Missions

Space Simulator is a realistic simulator of the entire Solar System with all its planets and major moons. Players can also choose to play custom free roam scenarios with general purpose spaceships.

All spacecraft cockpits will come with interactive multi-functional displays that provide information on every aspect of your flight data. We have orbit, surface, transfer, docking, flight, HSI and other display panels.

For Apollo enthusiasts, we have fully emulated the Apollo Guidance Computer and DSKY running actual code from the 60’s. You can run and control the Apollo spacecrafts exactly as how the astronauts did during their flight.

Ultimately, our aim is to create a realistic space simulator that is comprehensive yet easy to use and accessible to players at all levels with the most advanced graphics and rendering techniques.

All planets in the game are modeled with hi-res NASA imagery. Selected planets such as the Earth, Moon and Mars have 3D surfaces modeled from NASA altitude data. We try to use original audio as much as possible for Apollo and Space Shuttle missions.

Lift-off from the Kennedy Space Center; land on the Moon; enjoy the magnificent views of Earth from orbit; plan a trip to a faraway planet; practise your favorite orbital maneuvers ­doing gravitational slingshots, Hohmann transfer orbits; rendezvous and dock with the ISS; perfect your Space Shuttle landings or go to the edge of space and back with the hypersonic X-­15 space plane. The possibilities are endless and as unbounded as your wildest astronautic dreams!

Системные требования

    Минимальные:

    • ОС: Windows 7 64 bit
    • Процессор: Intel Core 2 Duo
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: SM3 512MB VRAM
    • DirectX: Версии 9.0
    • Место на диске: 4 GB
    Рекомендованные:

    • ОС: Windows 10 64 bit
    • Процессор: Intel Core i5 or newer
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: SM4 1GB VRAM
    • DirectX: Версии 10
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 4 GB
    • Дополнительно: Microsoft Text-to-Speech required to hear spoken checklists and radio control commands

Copyright
© 2015 Brixton Dynamics Ltd. All rights reserved. Space Simulator, the Space Simulator logo, Brixton Dynamics, the Brixton Dynamics logo are trademarks and/or registered trademarks of Brixton Dynamics Ltd.

The Space Review: Orbiter 2016 and other space flight simulators

Orbiter 2016 and other space flight simulators

by Bruce Irving
Monday, October 31, 2016

More than ten years ago, The Space Review published my enthusiastic review of a freeware space flight simulator called Orbiter (see “Review: Orbiter space flight simulator”, The Space Review, November 14, 2005). In the intervening years, Orbiter development has continued, and the 2016 version was recently released. Many things have changed since 2005: for example, smartphones and tablets now exist, and I’ve become a grandfather. But I remain a space and flight simulator enthusiast, happy that Dr. Martin Schweiger is still working on Orbiter. The Orbiter community also remains strong, creating add-ons, tutorials, and videos, and supporting one another through the Orbiter Forum and other sites. I’m also pleased that there are more options for space sim fans, and I will briefly discuss two of them I have tried, Kerbal Space Program (KSP), and a tablet-based app called Space Simulator by Brixton Dynamics.

Although it is fun and challenging in many ways, Orbiter 2016 truly is a space flight simulation, or what some might now call a “sandbox game.”

Most of what I wrote about Orbiter in 2005 remains true in the latest version: it’s free, runs on Windows PCs, accurately models the physics of space and atmospheric flight, uses clever time acceleration to allow even long journeys in a realistically scaled solar system, supports a wide array of add-on spacecraft, and much more. So I won’t repeat all of those details here. Instead I will focus on discussing where Orbiter fits in a world where there are so many more gaming, simulation, and educational “solutions” and platforms than we had in 2005, as well as on the cumulative improvements from three major updates in 2006, 2010, and 2016.

Although it is fun and challenging in many ways, Orbiter 2016 truly is a space flight simulation, or what some might now call a “sandbox game.” In its level of detail and learning curve, it is something like Microsoft Flight Simulator or X-Plane, where the “game” is mainly the challenge of learning to fly, or of mastering advanced skills such as instrument approaches. Orbiter too supports atmospheric flight, but with the major addition of space flight with accurate orbital mechanics. There is plenty to learn and do, but there are no requirements, characters, weapons, or scores, only the unforgiving rules of Newtonian physics, a wide range of tools and techniques to master, and the full solar system to explore. Learning to launch a spacecraft to orbit, dock with the ISS, land on the Moon, or navigate to Mars: all of this, and more, is possible in Orbiter. You can choose from a variety of built-in spacecraft and scenarios, download and fly add-on spacecraft and scenarios, or even design and fly your own spacecraft, although doing so requires some external tools. There is no “rocket builder” mode as there is in KSP.

Improvements

One broad area of improvement since 2005 is in the user interface. Although the PC keyboard remains nearly indispensable for controlling engines and thrusters in Orbiter (joysticks are also supported), you can now do much more with mouse-based on-screen controls, making it easier to learn, and easier to work with add-on spacecraft, many of which lack dedicated cockpit graphics and controls.

Orbiter has always had beautiful graphics, but the biggest visible change in Orbiter 2016 is its support for detailed 3D surface terrain for the Earth, the Moon, Mars, and several other solar system bodies.

The flight recorder is a great learning feature that was added in 2006 and improved in later releases. It’s not a video recorder, but an event recorder, such that when you record and play back a flight within Orbiter, all the control inputs, flight paths, and forces are recreated, allowing you to interrupt the playback and take over control of the flight at any time. This is useful for recording and studying your own progress, but it is especially great for recorded tutorial flights which feature detailed on-screen annotations to explain what is happening. Several of these “live” tutorials are included with Orbiter.

Add-ons

Orbiter includes a number of default spacecraft, including the late, great shuttle Atlantis and the powerful but still physically limited “Delta Glider,” a futuristic spaceplane. It also includes all the instruments you need to control and navigate your spacecraft through configurable multi-function displays (MFDs). But much of the fun of Orbiter comes in the form of optional (and always free) “add-ons” created by volunteer developers in the Orbiter community. Add-on spacecraft range from historic to contemporary to futuristic and even include fictional spacecraft from popular space movies. One notable example is called AMSO: it recreates the Apollo Program in astounding detail. Non-spacecraft add-ons provide MFDs for many tasks, including interplanetary flight planning. And while space may be silent, rocket boosters and cockpits generally are not. Orbiter Sound is an essential add-on to complete the Orbiter experience.

Note that when there is a major update to Orbiter, some add-ons may not work completely (or at all) until their authors update them for the new version. Of course there is no obligation for any volunteer developer to do this, although many do. Many users keep previous Orbiter versions installed to access add-ons that may not yet be available for the latest version. While there are some differences, it’s not hard to switch between the 2010 and 2016 versions, depending on what you wish to do.

Full 3D terrain

Orbiter has always had beautiful graphics, but the biggest visible change in Orbiter 2016 is its support for detailed 3D surface terrain for the Earth, the Moon, Mars, and several other solar system bodies. In previous versions, all planets and moons are perfectly smooth, with surface features “painted on.” This is hardly noticeable from a 300-kilometer orbit, but when you are flying or orbiting down low, it’s great to have realistic mountains and valleys to fly around and through. While the Earth terrain is nice, I especially enjoy zooming low over the accurate terrain of the Moon and Mars. It makes me feel like an Apollo astronaut. It’s also the best Moon or Mars globe you will ever own, because you can fly around and virtually explore the terrain (with labels if you like), not just look at it. The only cost for all this added beauty is the time it takes to download gigabytes of terrain data. I should also point out that to experience the best looking graphics and the best frame rates, you should use the so-called “no graphics” version of Orbiter that links to a separate “graphics client” that maintains the display.

Climbing the learning curve

With its many playful touches and multiple play modes, KSP is as much a game as a simulation, and as such, it certainly appeals to people of many backgrounds and ages. It’s not easy to master, but it’s lots of fun.

There is a lot to learn before you can plan a flight to the space station, the Moon, or Europa. Fortunately, there are a lot of resources to help you. Orbiter comes with a manual and with several pre-recorded and annotated training flights that represent a good starting point. My own free tutorial ebook Go Play In Space is written for the 2006 version, but much of it remains relevant for all versions (a Wiki version is here). There are also many excellent tutorial videos available through YouTube, notably those of David Courtney and TexFilms. These videos can help you get started and some will walk you through advanced interplanetary flights complete with gravitational slingshots. The Orbiter Forum is the best place to find out about tutorials and everything else about Orbiter.

Kerbal Space Program

In the last few years, Kerbal Space Program (KSP) has emerged as a popular way to “play in space.” How does it compare with Orbiter? KSP is simpler than Orbiter in some respects, and more comprehensive in others. It operates in a reduced-scale alternative solar system where real Newtonian physics still rules but where “Kerbin” is much smaller than Earth and the “Mun” is much closer than the Earth’s Moon. It has cartoon-like graphics and characters (“Kerbals”) to pilot the spacecraft you build. That is one of the biggest differences: in KSP, you have a great drag-and-drop 3D rocket-building workshop. There, you can construct simple or fantastically complex spacecraft and have your Kerbals risk their lives on your test flights while you learn to fly to orbit, reach the Mun, and achieve other goals. In KSP, rockets can explode or crash and Kerbals can die (while some add-on spacecraft for Orbiter feature damage modeling, simulated crews, and life-support issues, most Orbiter spacecraft just bounce when they crash). There are many tutorials and videos for KSP and a lot of enthusiastic players. With its many playful touches and multiple play modes, KSP is as much a game as a simulation, and as such, it certainly appeals to people of many backgrounds and ages. It’s not easy to master, but it’s lots of fun. KSP is also flexible and expandable, so while it might serve as a valuable and fun “Orbiter training camp” for some space enthusiasts, many others will continue to find plenty of fun and challenges in KSP.

Space Simulator (iOS)

I’m always on the lookout for space-related apps and games for the iPad, although with the exception of FSim Space Shuttle (landing simulation), most have fallen short for me. Space Simulator by Brixton Dynamics is an exception. It is a true solar system space flight simulation, similar in many respects to Orbiter. It features a variety of built in spacecraft, some of them historic (Apollo, X-15, Space Shuttle) and some futuristic (NASA’s Space Launch System and fictional craft from 2001: A Space Odyssey). The graphics are beautiful and the physics models seem to be quite heavy duty, but I have found the touch-screen interface to be awkward to use at times. Like Orbiter, it has cockpit and external views and uses configurable MFDs to display orbital information and to plan maneuvers. But with no keyboard or joystick, the screen can feel cluttered and the “workflow” seems unclear. But the program is improving quickly and I’m sure these user interface issues will be solved. It’s already the most powerful space flight simulation I have seen for the iPad, and it is definitely cool to tap VERB 37 NOUN 11 ENTER (launch autopilot) on a virtual DSKY and see and hear the majestic Saturn V send Apollo 11 into Earth orbit en route to the Moon, while I am en route to Beijing (headphones recommended.)

Conclusions

Space flight simulation is not exactly a mainstream area for computer gaming, but fortunately there are a few options for space enthusiasts who wish to move beyond books, movies, and websites. Orbiter 2016 is an educational experience with beautiful graphics, practically a dynamic coffee-table space book—with rocket engines. Kerbal Space Program has a playful vibe and a somewhat gentler learning curve but can still teach you a lot about physics while you have fun building and flying your own rockets. Space Simulator is pretty close to “Orbiter for iPad,” and while it is not free, it’s an app, so it’s pretty close to free.

Bruce Irving (bruceirvingmusic [at] pobox [dot] com) is an optical engineer, lapsed private pilot, and space flight enthusiast. He is the author of a tutorial ebook for Orbiter, Go Play In Space . His blog “Music of the Spheres” discusses Orbiter, space issues, music, and other things.

Thanks to the cloud, Microsoft Flight Simulator is back, and it – s real – GeekWire

Flight Simulator is back, and it’s real: Microsoft uses cloud to help classic franchise soar again

by Alan Boyle on September 30, 2019 at 12:01 am September 30, 2019 at 12:02 am

RENTON, Wash. — Thanks to Microsoft’s hyper-realistic new version of Flight Simulator, I now know what it’s like to fly a Cessna 72SP Skyhawk airplane over my neighborhood … then crash it into the next street over.

And in connection with a daylong preview of the pre-alpha version of the simulation software, I got to fly a real Cessna almost as close to my real neighborhood. Thankfully, without crashing.

Both adventures were eye-openers for a guy like me — a guy who had never taken a flight lesson before, and whose only previous experience with flight simulation programs has been to crash (or nearly crash) virtual spaceships.

But even a newbie like me can appreciate the effort that went into the first full refresh for Microsoft’s classic Flight Simulator in 13 years.

“Flight Simulator is actually older than Windows,” Jorg Neumann, head of the Microsoft Flight Simulator franchise for Xbox Game Studios Publishing, told me. “It’s the oldest franchise we have. So there’s always a desire to revitalize something like this. … This was just the right moment in time. It’s what I call convergence: We needed the right tech, we needed the right tools, we needed the right partners to really bring this back.”

Rendering tools have come a long way in the past decade, putting Hollywood-level graphics within the reach of game developers. Earth imagery has taken off, thanks to aerial and satellite-based reconnaissance. And cloud computing has opened new vistas for dealing with the massive mapping databases that have been created.

All those trends converged in 2016, when Neumann and his team started remaking Flight Simulator.

The project represents a renaissance for a title that served as an early demonstration of the potential of personal computers. First unveiled for the IBM PC in 1982, Flight Sim, as it’s known to its many fans, was effectively grounded as an active project a decade ago when Microsoft closed the Redmond studio that made Flight Simulator.

Microsoft went on to launch a spin-off called Microsoft Flight in 2012, but it never really took off and was shut down after several months. Another sequel, Flight Sim World, was made by Dovetail Games under license from Microsoft and launched in 2017, but it went off the market last year. A version of Microsoft Flight Simulator X is available on Valve’s Steam platform, but its underlying technology dates to 2006.

Much has happened in technology since then. The revitalized Flight Simulator, whose advent was announced in June at the E3 expo in Los Angeles, takes advantage of Bing Maps’ global imagery and the Microsoft Azure cloud platform. Then it adds artificial intelligence to flesh out the details, right down to populating the skies with clouds and putting leaves on the trees that I crashed through.

“We plant 1.5 trillion trees every day,” Neumann joked.

The result? Realistic re-creations of landscapes ranging from the city centers of Paris, New York and Seattle to the water tower and the recently rebuilt elementary school in my Eastside neighborhood.

That goes for everyone’s neighborhood, including Neumann’s.

“When I fly over my house, my car is parked in front,” he said. “It’s not just a simulation. It’s the real world.”

Creating a world to fly over

This month’s sneak preview, presented at Rainier Flight Service in Renton, was aimed at showing off the pre-alpha version of the new Flight Simulator for journalists, bloggers, influencers and seasoned users of Flight Simulator (known as “simmers”). Attendees were required to hold back on their reviews, their photos and even their tweets until the embargo lifted today.

One room was set aside for computer workstations, equipped with a Logitech simulation yoke and throttle as well as a Thrustmaster set of rudder pedals and a David Clark headset. Each workstation was emblazoned with an attendee’s call sign. (I made mine up specially for the meet-up: “AlienBoy.”)

The workstations for our pre-alpha tryout of Microsoft’s Flight Simulator were personalized with call signs. (GeekWire Photo / Alan Boyle)

“You’re the first people in the world to get a hands-on today,” Neumann told the standing-room crowd. But before they set us loose, Neumann and other developers in charge of the project explained how they kicked Flight Simulator’s level of reality up several notches.

Developers used a variety of strategies to create a virtual planet. They relied principally on 2 petabytes’ worth of Bing Maps’ aerial imagery, stored on Microsoft Azure servers. To re-create the 3-D look of 400 cities around the world in even finer detail, Flight Simulator draws upon high-resolution photogrammetric scans.

But wait … there’s more: Flight Simulator uses rendering tools that draw upon AI to fine-tune the 3-D imagery and fill in the gaps, ranging from remote stretches of terrain to buildings that are obscured in Bing’s pictures.

“Sometimes some aerial pictures can be covered with clouds,” said Lionel Fuentes, lead programmer at Asobo Studio in France, which partnered with Microsoft on the graphics. “Some areas are blurred on purpose.” (Fuentes later told me that the blurred-out areas are filled with generic graphics rather than, say, accurate renderings of missile silos.)

Asobo’s developers also dug deep into the physics of how light is scattered by hazy skies, how clouds are built with multiple layers of moisture, and how those clouds reflect and refract light. If you dial Flight Simulator’s settings just right, you can spot a double rainbow shining through a rain shower as you fly over a virtual Seattle.

A virtual rainbow shines amid sprinkles during a Flight Simulator flyover, with South Seattle College at the center of the image and downtown Seattle in the background. (Microsoft Pre-Alpha Illustration)

The same attention to detail was devoted to replicating the physics of flight — right down to the way raindrops stream across the windshield, and the way air flows around a mountain to create turbulence.

“It goes down to very small things, like trees, buildings. They also create turbulence when you fly over, like, downtown areas,” said Sebastian Wloch, co-founder and CEO of Asobo Studio. “So we simulate all that.”

The developers made high-resolution scans of cockpits as well, ranging from the trim little Cessna that I flew to big commercial jets.

Because so much data resides on the cloud, you’ll need a high-throughput connection to enjoy Flight Simulator to the max..”The better your bandwidth, the better your experience,” Fuentes said.

But if you’re bandwidth-challenged, don’t fret: The software is programmed to take maximum advantage of the connection that’s available. There’s even an offline simulation mode that’s based on real-life data, as well as a provision for pre-caching terrain data on your hard drive.

Thin blue lines trace how air flows over a mountain in Flight Simulator. (Microsoft Pre-Alpha Illustration)

Simulated flying vs. real-world flying

The new Flight Simulator is designed to let hard-core simmers dig deeply into the minutiae of instrument checklists, or allow newbies like me to skip the preliminaries and dive right in. High-fidelity audio replicates the sounds associated with takeoff, landing and in-air maneuvers. The controls let you display the full cockpit view, turn your virtual head to look out the windows, go to an outside-the-plane view or even get rid of the plane and look straight down.

Is the experience true to life? Wloch swears that it is.

“All of the aircraft have been designed and/or reviewed by people who have a lot of hours on the aircraft,” he said. “Every aircraft is different. We wanted them to not only be right on the numbers, but also feel right.”

To do that reality check, Microsoft partnered with airline pilots who put in tens of thousands of flight hours comparing the simulation with real-world flying. In one case, flight data readings were compared with the virtual plane’s performance in Flight Simulator — and pointed up a previously overlooked discrepancy in how the software calculated fuel consumption.

Since I’m a newbie, I can’t compare the new Flight Simulator with previous versions. But I can confirm that even a newbie can get a Cessna off the ground. I took off from a virtual version of Renton’s airport, and in just minutes I was flying over Seattle and Bellevue. Sure, I crashed when I tried to land back in Renton — but I marveled that I was able to stay up in the air for as long as I did, the first time around.

Adventurous fliers can try their hand at stunt aerobatics in Flight Simulator. (Microsoft Pre-Alpha Illustration)

That first flight turned out to be a classic case of beginner’s luck. For the next dozen times after that, my plane spun leftward into the trees just as it rose from the runway. I had to ask for help, and found out I should be using the rudder pedals to push the plane toward the right. (I totally ignored those pedals until I asked.)

I must have gone up in the air 40 times in all, and landed successfully just once. Several times, I crashed into the virtual trees of my own neighborhood in Bellevue while trying to get a close look at my house. It was pure frustration — and pure fun.

Then it was my turn to go up in a real Cessna with Justin Fancher, a flight instructor at Rainier Flight Service. He insisted that I take the left seat, which usually goes to the pilot in command. As we strapped in, Fancher told me Flight Simulator helped him prepare to be a pilot. “When it was time to actually train, I was less overwhelmed,” he recalled.

Fancher handled the controls from the right seat for the takeoff, but once we were in level flight, he let me take over. I’m sure I gripped the yoke a little harder than I needed to, but I successfully steered the plane through a turn over the Issaquah Alps for a close-up look at Snoqualmie Falls. Then I continued westward to Seattle.

I found that flying the real Cessna was easier than flying the simulated version. For one thing, Fancher adjusted the trim wheel so that the plane naturally stayed level. Heeding his advice, I led each maneuver with a push on a rudder pedal and followed up with a turn of the yoke — the opposite of what I was doing in the sim.

Fancher took back control of the plane so I could snap some pictures of the Seattle cityscape, plus shots of my neighborhood as we flew over Bellevue.

After Fancher landed the plane back in Renton, I found out why so many of my simulated takeoffs took a bad left turn. It turns out that Flight Simulator takes account of the slight weight imbalance when there’s just one pilot sitting in the cockpit’s left seat.

“If you’re alone, it’s going to have a small tendency to roll left,” Wloch told me. “It’s pretty subtle, but it’s there. If you fly the plane in the real world and you’re alone, you’ll notice you constantly have to push it right a little bit.”

If that bugs you, you can change the settings to balance the weight.

What’s next for Flight Simulator

Flight Simulator fans will get their first chance to sample the new version en masse as part of Microsoft’s “Tech Alpha” test program, which is due to begin in late October. To start the application process, head on over to FlightSimulator.com.

Microsoft will be fine-tuning the software and moving into beta mode over the next few months. The finished product will be released in 2020, starting with the PC version and following up with Xbox. There’ll be a multiplayer option as well.

“The baseline is, you can be online with friends,” Neumann said. But he and his team at Microsoft are still debating how much farther they’ll take the multiplayer concept.

“Somebody in the audience today said something about a co-pilot,” Neumann said. “We actually had that idea two years ago. We looked at it, and it didn’t seem like a high priority. But if the community tells us it is a high priority, then we will certainly look at that again.”

In one sense, Flight Simulator 2020 will never be finished. Because so much of the terrain imagery is stored in the cloud, it can be regularly updated with new construction and shifts in geography.

“The world is a living place, and it always evolves,” Fuentes said.

Fuentes and his colleagues at Asobo Studio have already seen that evolution in action: They’ve noticed shifts in the beaches around France’s Arcachon Bay on the Atlantic coast, possibly due to climate change and sea level rise.

Flight Simulator’s version of a Cessna 172 Skyhawk airplane soars over the simulated terrain of the Cascade Mountains. (Microsoft Pre-Alpha Illustration)

Flight Simulator will reflect those and other changes in the years ahead, with Microsoft making adjustments to keep pace with the real world and the world of cloud computing.

“We think of this whole thing as a 10-year journey,” Neumann told me.

Based on my one-day tryout, I’m ready to sign up for the journey — not so much to learn to fly, but to travel the world that Flight Simulator has built. And I’m probably not the only newbie in that frame of mind.

“Because we have reached a level of definition of the world that is so great you can actually enjoy the world as it is in real life from home, there is in this Flight Simulator iteration probably something that speaks to anyone,” David Dedeine, chief creative officer at Asobo Studio, told me.

“It’s what I call the tourist dimension,” he said. “Everyone is interested in seeing the beautiful places on Earth. Now, for the first time, this will be possible in the sim.”

Could there be new types of simulations from Microsoft that let you walk through those beautiful places, instead of flying over it? Neumann had a cagey answer.

“There are discussions about all kinds of things, almost overwhelmingly so,” he said. “Anything could be done, once you have the entire Earth.”

Love space and science? Sign up for our GeekWire Space & Science email newsletter for top headlines from Alan Boyle, GeekWire’s aerospace and science editor.

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Space flight simulator game

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Space flight simulator game

A space flight simulator game is a genre of flight simulator video games that lets players experience space flight. Examples of true simulators which aim at piloting a space craft in a manner that conforms with the laws of nature include Orbiter, Kerbal Space Program and Microsoft Space Simulator.

Other games involving space flight in 3D space, without restricting movement to a physics system and realistic behaviour, are also commonly called “space flight simulators”. They aren’t simulators in the strictest sense of the word. These games do differ from space-based arcade oriented shoot ’em up games that use side-scrolling or top-down perspectives. When the genre appeared in the early 1980s, the use of 3D graphics and 1st person perspective, with the player viewing out of the cockpit, gave a sense of realism. This the designation of space flight simulators, even though a better name for these games would be “pseudo simulators” or “space flight games“. Most space combat simulators and space trading simulators can be placed in the “pseudo space flight simulator” category.

Space flight games and simulators, at one time popular, had for most of the new millennium been considered a “dead” genre. [1] [2] [3] [4] [5] However, open-source and enthusiast communities managed to produce some working, modern titles (see the free Orbiter Spaceflight Simulator), and 2011’s commercially released Kerbal Space Program was notably well-received, even by the aerospace community. [6]

Some games in the genre have the aim of recreating a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators. Others focus on gameplay rather than simulating space flight in all its facets. The realism of the latter games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space. Some “flight models” use a physics system based on Newtonian physics, but these are usually limited to manoeuvring the craft in its direct environment, and do not take into consideration the orbital calculations that would make such a game a simulator. Most of the pseudo simulators feature faster than light travel.

Contents

Subgenres

Realistic simulation

Realistic space simulators seek to represent a vessel’s behaviour under the influence of the Laws of Physics. As such, the player normally concentrates on following checklists or planning tasks. Piloting is generally limited to dockings, landings or orbital maneuvers. The reward for the player is on mastering real or realistic spacecraft, celestial mechanics and astronautics.

If the definition is expanded to include decision making and planning, then Buzz Aldrin’s Race Into Space (1992) is also notable for historical accuracy and detail. On this game the player takes the role of Administrator of NASA or Head of the Soviet Space Program with the ultimate goal of being the first side to conduct a successful manned moon landing.

Most recently Orbiter and Space Shuttle Mission 2007 provide more elaborate simulations, with realistic 3D virtual cockpits and external views.

Kerbal Space Program can be considered a space simulator, even though it portrays an imaginary universe with tweaked physics, masses and distances to enhance gameplay. Nevertheless, the physics and rocket design principles are much more realistic than in the space combat or trading subgenres.

The game Lunar Flight simulates flying around the lunar surface in a craft resembling the Apollo Lunar Module.

Space combat game

Most games in the space combat [8] genre feature futuristic scenarios involving space flight and extra planetary combat. Such games generally place the player into the controls of a small starfighter or smaller starship in a military force of similar and larger spaceships and don’t take into account the physics of space flight, usually often citing some technological advancement to explain the lack thereof. The prominent Wing Commander, Tachyon: The Fringe, X-Wing and Freespace series all use this approach. Exceptions include the first Independence War and the Star Trek: Bridge Commander series, which model craft at a larger scale and/or in a more strategic fashion. It should be noted that I-War also features Newtonian style physics for the behaviour of the space craft, but not orbital mechanics.

Space combat games tend to be mission-based, as opposed to the more open-ended nature of space trading and combat games.

Space trading and combat game

The general formula for the space trading and combat game, [9] [10] [11] [12] which has changed little since its genesis, is for the player to begin in a relatively small, outdated ship with little money or status and for the player to work his or her way up, gaining in status and power through trading, exploration, combat or a mix of different methods. [13] [14] [15] The ship the player controls is generally larger than that in pure space combat simulator. Notable examples of the genre include Elite, Wing Commander: Privateer, and Freelancer.

In some instances, plot plays only a limited role and only a loose narrative framework tends to be provided. In certain titles of the X series, for instance, players may ignore the plot for as long as they wish and are even given the option to disable the plot completely and instead play in sandbox mode. [13] Many games of this genre place a strong emphasis on factional conflict, leading to many small mission-driven subplots that unravel the tensions of the galaxy.

Games of this type often allow the player to choose among multiple roles to play and multiple paths to victory. This aspect of the genre is very popular, but some people have complained that, in some titles, the leeway given to the player too often is only superficial, and that, in reality, the roles offered to players are very similar, and open-ended play too frequently restricted by scripted sequences. [13] As an example, Freelancer has been criticised for being too rigid in its narrative structure, [14] [16] being in one case compared negatively with Grand Theft Auto, [16] another series praised for its open-ended play. [17]

All space trading and combat games feature the core gameplay elements of directly controlling the flight of some sort of space vessel, generally armed, and of navigating from one area to another for a variety of reasons. As technology has improved it has been possible to implement a number of extensions to gameplay, such as dynamic economies, cooperative online play, Overall, the core gameplay mechanics of the genre have changed little over the years.

Some recent games, such as 2003’s EVE Online, have expanded the scope of the experience by including thousands of simultaneous online players in what is sometimes referred to as a “living universe” [13] [18] [19] —a dream some have held since the genre’s early beginnings. [20] Star Citizen, a 2016 (est.) title in open, crowd-funded development by Chris Roberts and others involved in Freelancer and Wing Commander, aims to bridge the gap between the EVE-like living universe game and the fast action of other games in the genre. [21]

Kerbal Space Program, which has a realistic physics simulation, has some characteristics of a space trading game in some way. For example, it include a career mode, in which spaceship parts are unlocked through “Science” and has funds, contracts and a reputation system.

An additional sub-class of space trading games eliminate combat entirely, focusing instead entirely on trading and economic manipulation in order to achieve success.

Control systems

Space flight games

Most modern space flight games on the personal computer allow a player to utilise a combination of the WASD keys of the keyboard and mouse as a means of controlling the game (games such as Microsoft’s Freelancer use this control system exclusively [16] ). By far the most popular control system among genre enthusiasts, however, is the joystick. [4] Most fans prefer to use this input method whenever possible, [16] but expense and practicality mean that many are forced to use the keyboard and mouse combination (or gamepad if such is the case). The lack of uptake among the majority of modern gamers has also made joysticks a sort of an anachronism, though some new controller designs [4] and simplification of controls offer the promise that space sims may be playable in their full capacity on gaming consoles at some time in the future. [4] In fact, X3: Reunion, sometimes considered one of the more cumbersome and difficult series of to master within the trading and combat genre, [22] [23] was initially planned for the Xbox but later cancelled. [24]

Realistic simulators

Realistic simulators feature spacecraft systems and instrument simulation, using a combination of extensive keyboard shortcuts and mouse clicks on virtual instrument panels. Most of the maneuvers and operations consist of setting certain systems into the desired configuration, or in setting autopilots. Real time hands on piloting can happen, depending on the simulated spacecraft. For example, it’s common to use a joystick analog control to land a space shuttle (or any other spaceplane) or the LEM (or similar landers). Dockings can be performed more precisely using the numerical keypad. Overall, the simulations have more complex control systems than game, with the limit being the physical reproduction of the actual simulated spacecraft (see SimPit).

History

Early attempts at 3D space simulation date back as far as 1974’s Spasim, an online multi-player space simulator in which players attempt to destroy each other’s ships.

The earliest known space trader dates to 1974’s Star Trader, a game where the entire interface was text-only and included a star map with multiple ports buying and selling 6 commodities. It was written in BASIC.

The modern space flight game genre emerged at the point when home computers became sufficiently powerful to draw basic wireframe graphics in real-time. [15] The game Elite is widely considered to be the breakthrough game of the genre, [15] [25] [26] and as having successfully melded the “space trading” and flight sim genres. [7] Elite was highly influential upon later games of its type, although it did have some precursors, and games similar to Elite are sometimes called “Elite-clones”. [27] [28] [29] [30]

Elite

Elite was named one of the sixteen most influential games in history at Telespiele, a German technology and games trade show, [38] and is being exhibited at such places as the Barbican Art Gallery. [39] Elite was also named #12 on IGN’s 2000 “Top 25 PC Games of All Time” list, [40] the #3 most influential video game ever by the Times Online in 2007, [41] and “best game ever” for the BBC Micro by Beebug Magazine in 1984. [42] Elite’s sequel, Frontier: Elite II, was named #77 on PC Zone’s “101 Best PC Games Ever” list in 2007. [43] Similar praise has been bestowed elsewhere in the media from time to time. [44] [45] [46] [47] [48]

Elite is one of the most popularly requested games to be remade, [23] and some argue that it is still the best example of the genre to date, with more recent titles—including its sequel—not rising up to its level. [14] [15] It has been credited as opening the door for future online persistent worlds, such as Second Life and World of Warcraft, [41] and as being the first truly open-ended game. [17] [49] It is to this day one of the most ambitious games ever made, residing in only 22 kilobytes of memory and on a single floppy disk. [18] The latest incarnation of the franchise, titled Elite: Dangerous was released on the 16 of December 2014, following a successful Kickstarter campaign.

Trade Wars

Trade Wars has shown an extraordinary reach and longevity. As of 2013, nearly 30 years after its original release, multiplayer Trade Wars games have been hosted on over 20,000 sites in 59 different countries, with hundreds of game sites hosting thousands of players in 2012. [55]

Other examples

Elite was not the first game to take flight game mechanics into outer space. Other notable earlier examples include Star Raiders (1979), Space Shuttle: A Journey into Space (1982), Rendezvous: A Space Shuttle Simulation (1982), [7] and Star Trek: Strategic Operations Simulator (1982), [56] which featured five different controls to learn, six different enemies, and 40 different simulation levels of play, making it one of the most elaborate vector games ever released. [57] Other early examples include Nasir Gebelli’s 1982 Apple II computer games Horizon V which featured an early radar mechanic and Zenith which allowed the player ship to rotate, [58] [59] and Ginga Hyoryu Vifam, which allowed first-person open space exploration with a radar displaying the destination and player/enemy positions as well as an early physics engine where approaching a planet’s gravitational field pulls the player towards it. [60] Following Elite were games such as The Halley Project (1985), Echelon (1987) and Microsoft Space Simulator (1994). Star Luster, released for the NES console and arcades in 1985, featured a cockpit view, a radar displaying enemy and base locations, the ability to warp anywhere, and a date system keeping track of the current date. [61] [62] [63]

Some tabletop and board games, such as Traveller or Merchant of Venus, also feature themes of space combat and trade. Traveller influenced the development of Elite (the main character in Traveller is named “Jamison”; the main character in Elite is named “Jameson”) and Jumpgate Evolution. [25] [64]

Decline

The seeming decline of the space flight simulators and games in the late ’90s coincided with the rise of the RTS, FPS and RPG game genres, with such examples as Warcraft, Doom and Diablo. [4] The very things that made these games classics, such as their open-endedness, complex controls and attention to detail, have been cited as reasons for this decline. [4] [5]

Resurgence

Some recent franchises such as the X series [4] and EVE Online, may end a decade in which no new title of the genre was published. The open source community has also been active, with recent projects such as FS2 Open and Vega Strike serving as platforms for nonprofessional efforts. [5] Remakes of Elite and Privateer [65] are even being made using the Vega Strike engine, and the latter has reached the stage where it is offered as a working title to the public.

In November 2012 Star Citizen set a new record for crowdfunding. It has managed to raise more than $83 million as of April 2015. [66] Elite: Dangerous was also successfully crowdfunded on Kickstarter in November and December 2012. Born Ready Games also closed a successful Kickstarter campaign at the end of 2012 raising almost $180,000 to assist with the completion of Strike Suit Zero which was released January 2013. Another open ended space sim in development is No Man’s Sky.

On March 10, 2013, the space flight simulator Kerbal Space Program reached the top 5 best selling games after its release on Steam.

Space Flight Simulator Game 2019 for Android – Free download and software reviews – CNET

Space Flight Simulator Game 2019 for Android

Space Flight Simulator Game 2019 for Android

Publisher’s Description

Try SpaceShip Simulator 2019 and feel like an astronaut! Explore realistic modern shuttle technologies and to gain amazing space flight experience! So get into your space shuttle and have a good trip, astronaut!

Become a captain of spaceship, drive your rocket carefully and have fun playing this spaceship simulator ! Control the space rocket and do your best to land it at the surface of the different planets as smoothly as you can! Be the most accurate pilot and just enjoy! This simulator displays you the structure of a spaceship, space shuttle.

Choose the rocket to navigate, listen to your engines and try to complete your controlling rocket mission successfully! Enjoy these wonderful moments of flight in the outer space, watch your equipment and Technics not to be burned or ruined and remember about the gravity! Check different types of spaceships, fly to the exact planet, land the rocket and return to the Earth! Improve your flying and landing skills, be passionate, brutal and accurate.

Real technologies for your astronaut

Detailed space shuttle,and spaceship

All planets from solar system

Great space flight simulator

Be ready for the best adventure of your life with this space simulator in 3D! Get into your space shuttle and have a good trip, astronaut! The Solar system is waiting for you!

How can you tell if an Android app is safe?

Publisher’s Description

Try SpaceShip Simulator 2019 and feel like an astronaut! Explore realistic modern shuttle technologies and to gain amazing space flight experience! So get into your space shuttle and have a good trip, astronaut!

Become a captain of spaceship, drive your rocket carefully and have fun playing this spaceship simulator ! Control the space rocket and do your best to land it at the surface of the different planets as smoothly as you can! Be the most accurate pilot and just enjoy! This simulator displays you the structure of a spaceship, space shuttle.

Choose the rocket to navigate, listen to your engines and try to complete your controlling rocket mission successfully! Enjoy these wonderful moments of flight in the outer space, watch your equipment and Technics not to be burned or ruined and remember about the gravity! Check different types of spaceships, fly to the exact planet, land the rocket and return to the Earth! Improve your flying and landing skills, be passionate, brutal and accurate.

Real technologies for your astronaut

Detailed space shuttle,and spaceship

All planets from solar system

Great space flight simulator

Be ready for the best adventure of your life with this space simulator in 3D! Get into your space shuttle and have a good trip, astronaut! The Solar system is waiting for you!

The best space games on PC, PC Gamer

The best space games on PC

Go beyond the infinite in these cosmic PC games.

The year is 2020 and despite how futuristic that sounds, us average folks probably won’t be headed to space for a weekend getaway any time soon. Until such a day as we can all escape Earth on a whim, here are some of the best games set in space to take you out to the unknown without actually leaving your room.

Whether you want to explore strange new worlds, seduce weird aliens, or become a feared galactic bounty hunter, there’s a space game for everyone on PC, and the following are currently the best examples you can play right now.

Outer Wilds

(Image credit: Mobius Digital)

Year 2019
Developer Mobius Digital
Link Official site

A first-person open world game about exploring a small solar system full of weird planets and odd cosmic phenomena. The catch? You’re trapped in a time loop, giving you just 20 minutes to explore at a time. Outer Wilds is reminiscent of games such as Her Story and Obra Dinn in the way you piece a puzzle together by discovering and connecting small, often seemingly unrelated details.

The Outer Worlds

(Image credit: Obsidian Entertainment)

Year 2019
Developer Obsidian Entertainment
Link Official site

Not to be confused with Outer Wilds, which is also a space adventure and also on this list, Obsidian’s latest RPG is a comedic action RPG that hearkens back to the studio’s days working on Fallout. You and your companions will hop around a solar system full of literally colorful environments and figuratively colorful characters. Corporations are the big bads of the retro space future where you’ll shoot up aliens, choose dialogue, and generally make a mess of every planet you show up on if it suits your fancy.

Homeworld Remastered Collection

Year 2015
Developer Relic/Gearbox Software
Link Official site

One of the best singleplayer RTS campaigns ever made, and beautifully remastered by Gearbox. The sight of thousands of your ships streaking across the game’s vividly colourful space-scapes is hugely dramatic. And battles are tense and tactical, with many types of ship to command, including colossal battleships. The Remastered Collection looks great on modern PCs and comes complete with the original Homeworld and its sequel.

Observation

(Image credit: Devolver Digital)

Year 2019
Developer No Code
Link Official site

The space station Observation has broken away from its Earth orbit and is drifting somewhere near Saturn. Its systems are malfunctioning, a fire has broken out, and the on-board artificial intelligence, SAM, is acting strangely. Things are not looking good for Dr. Emma Fisher, the reluctant hero of this sci-fi thriller from the studio behind Stories Untold. But what’s interesting about Observation is that you don’t play as Fisher. Instead, you play as the AI.

Surviving Mars

Year 2018
Developer Haemimont Games
Link Steam

Leaving Earth behind, humanity heads to Mars to start a new colony: and you’re in charge of it. Your new civilisation will grow from one small dome in the Martian desert to a bustling, sprawling off-world metropolis. But just make sure you don’t run out of oxygen or power, because on this ruthless planet it’s a death sentence for every citizen under your control.

Tacoma

Year 2017
Developer Fullbright
Link Official site

The crew has mysteriously abandoned the Tacoma lunar transfer station, and you’ve been sent to investigate and recover its precious AI, Odin. This atmospheric sci-fi mystery from the makers of Gone Home is wonderfully written, with a cast of rich, nuanced characters telling a compelling story through interactive AR recordings. Exploring the hyper-detailed station is a delight thanks to the game’s extraordinary attention to detail, and the more you learn about Tacoma, the deeper the mystery gets.

Objects in Space

Year 2019
Developer Flat Earth Games
Link Official site

This unique twist on the space sim shares the trading and exploration elements of games such as Elite Dangerous, but feels more like commanding a submarine. You don’t see space itself; just a series of utilitarian rooms full of screens and machinery. There’s a lot to manage, and you play several roles at once: pilot, engineer, comms officer. But despite the limited view of your surroundings, you still feel like you’re hurtling through space in a starship.

Elite Dangerous

Year 2014
Developer Frontier Developments
Link Official site

An entire galaxy is your playground in this space sim. Starting with a basic ship and a handful of credits, you shape your own destiny. Do you become a fearsome pirate? A master trader? An explorer? The beauty of Elite is being able to play in a way that suits you. From thrilling dogfights to gentle exploration, there’s something for everyone. And its ships are all an absolute dream to fly, whether it’s a nimble fighter or a heavy duty cargo hauler.

EVE Online

Year 2003
Developer CCP Games
Link Official site

Live another life—in space! There’s nothing else like EVE Online on PC, a massively multiplayer RPG where everything is controlled by players. It’s a living galaxy in which thousands of capsuleers fight, trade, mine, and explore together. Break away from the relative safety of your police-patrolled starting system and you’ll find a ruthless, cosmic Wild West, where piracy, espionage and scamming are rife. Whether you’re fighting in a massive space war, where thousands of real-world dollars hang in the balance, or just exploring New Eden on your own, EVE is an unforgettable experience.

Everspace

Year 2017
Developer Rockfish Games
Link Steam

When you die in roguelike Everspace, you’re dead. But money earned carries over and can be spent on upgrades, which means you’ll be more powerful for your next run through the cosmic gauntlet. And these perks keep adding up, allowing you to travel deeper into space, and more boldly, with every successive attempt. It’s a compelling loop, and when you die you’re never frustrated: just excited to start again, wondering how far you’ll make it this time.

Dead Space

Year 2008
Developer EA Redwood Shores
Link Steam

Space is the perfect setting for a horror game, and Dead Space is, next to Alien: Isolation, one of the best examples of the scary sci-fi genre. Engineer Isaac Clarke is sent to investigate a stricken ‘planet cracker’ ship, the USG Ishimura, and finds the craft overrun with hideous, fleshy monsters. Taking cues from Alien and, quite blatantly, cult favourite Event Horizon, the first game in the series is still the best. The increased focus on action in the sequels killed it.

Star Wars: Empire at War

Year 2006
Developer Petroglyph
Link GOG

Developed by Petroglyph, a studio founded by Westwood veterans, this real-time strategy is one of the best Star Wars games on PC. The streamlined interface and accessible systems might turn off some hardcore strategy fans, but in the thick of its chaotic, thrilling land and space battles the game is irresistible—especially if you’re a Star Wars fan. And hero units like Darth Vader and Luke Skywalker only add to the excitement.

Battlefleet Gothic: Armada 2

Year 2019
Developer Tindalos Interactive
Link Official site

A real-time tactics game about giant spaceships clashing in the Warhammer 40,0000 universe. Battles take place on a 2D plane populated by capture points and asteroid fields, and the ships handle like giant, deadly cruise liners. You can unleash fighter and bomber squadrons, launch torpedo barrages and laser attacks, and board other ships. The space battles are involving and spectacular and the campaign is satisfying—especially for 40K fans.

Endless Space 2

(Image credit: Amplitude Studios)

Year 2017
Developer Amplitude Studios
Link Official site

A stylish game of galactic conquest. Not the broadest or deepest 4X strategy game on PC, but an atmospheric afternoon-killer that blends strategic decision making with a beautiful presentation. Set in a vivid sci-fi universe, the game lets you explore mysterious star systems, discover the secrets of ancient races, build colonies on distant planets, and encounter aliens to meet and conquer.

Heat Signature

Year 2017
Developer Suspicious Developments
Link Steam

In this top-down sci-fi action game you board spaceships and use an array of weapons and gadgets to take out the crew. The genius lies in how much creativity you’re given to play your own way, inspired by the best immersive sims. And how you react to the chaos that erupts when your presence on the ship becomes known makes Heat Signature a powerful anecdote generator. Things might not always go to plan, but that’s just part of the fun.

Duskers

Year 2016
Developer Misfits Attic
Link Official site

Despite being viewed entirely through a retro-futuristic computer interface, Duskers is one of the scariest, most tense sci-fi horror games on PC. In it you pilot a fleet of drones searching derelict spaceships for fuel, upgrades, and clues about why the galaxy is so mysteriously devoid of life. The ships you board are crawling with strange creatures, which makes looking for clues in those narrow, dark corridors an especially nerve-racking experience.

Destiny 2

Year 2017
Developer Bungie
Link Official site

Bungie’s addictive FPS/MMO hybrid features some of the prettiest alien landscapes on PC. From the forested ruins of Earth and the vast seas of Titan, to the red jungles of Nessus and the volcanic Io, every location is a pleasure to loot-and-shoot in. The endgame doesn’t have the iron grip it perhaps should, but sci-fi fans will get a kick out of this vivid, colourful setting.

The Dig

Year 1995
Developer LucasArts
Link GOG

A mission to divert an asteroid heading for Earth goes awry, sending a group of astronauts to a distant, seemingly abandoned world. Some of the puzzles are maddeningly obscure, even for a LucasArts point-and-click adventure, but the colourful, bizarre planet feels genuinely alien. Great voice acting too, with X-Files star Robert Patrick playing the lead character.

Universe Sandbox 2

Year 2014
Developer Giant Army
Link Official site

This space simulator lets you become an all-powerful cosmic deity, manipulating replicas of real galaxies and solar systems and witnessing the (often catastrophic) results of your meddling. Increase the mass of Jupiter and you’ll see the rest of our solar system being sucked into it, or delete the Sun and watch Earth and the other planets drift away confused.

Event[0]

Year 2016
Developer Ocelot Society
Link Steam

Stranded alone somewhere near Jupiter on an old luxury starship, your only hope of returning home is an AI that has serious emotional problems. You interact with Kaizen using your keyboard, and sometimes it’ll be willing to help you. But then it’ll change its mind and decide the best thing to do is close the airlock and trap you outside the ship until you run out of air. A clever adventure with the understated mood of a ’70s sci-fi film.

Mass Effect 2

Year 2010
Developer BioWare
Link Steam

If you’ve ever fantasised about being Captain Picard, in command of your own starship, exploring the galaxy, meeting weird aliens, being confronted with cosmic dilemmas, then Mass Effect 2 is that in game form. It’s part Star Wars space opera, part brilliant Star Trek episode, and one of the best sci-fi games on PC. It doesn’t have the freedom of Elite and is largely a linear experience, but it takes you on an unforgettable journey around the galaxy, visiting bizarre planets and getting involved in the lives of the aliens who live on them. We love the whole series, but we all agree that this is our favourite.

Stellaris

Year 2016
Developer Paradox
Link Official site

Developed by Paradox, of Crusader Kings and Europa Universalis fame, this sci-fi epic puts the ‘grand’ in grand strategy. Explore the universe, form alliances with alien factions, and engage in the odd large-scale space battle. The multitude of systems makes Stellaris a powerful story generator, and you never know what strange beings you’ll meet among the stars.

Alien: Isolation

Year 2014
Developer Creative Assembly
Link Official site

Amanda Ripley, daughter of Ellen, is hunted through a dilapidated space station by a xenomorph in this incredible survival horror. Taking its cues from Ridley Scott’s original 1979 film, it’s a masterpiece of slow-burning tension. And the station itself, Sevastopol, is a great example of lo-fi sci-fi, with chunky retro-futuristic tech and eerie flickering lights. One of the most faithful movie adaptations ever, and a great horror game in its own right.

No Man’s Sky

Year 2016
Developer Hello Games
Link Official site

This is one of the most dazzlingly colourful sci-fi universes on PC, and being able to seamlessly transition from space to the surface of a planet is an impressive technical feat. The addition of features like base-building and a mission system in recent updates give you a lot more to actually do when you touch down on these worlds, and the procedural generation algorithm has been tweaked to make for weirder, prettier planet surfaces.

Star Wars: TIE Fighter

Year 1994
Developer Totally Games
Link GOG

A rare opportunity to be the bad guy in George Lucas’s beloved space opera. With a variety of Empire-themed missions—dogfights, escorts, attacking capital ships—and a story to follow, it’s one of the best Star Wars games LucasArts ever published. Of course, you can replace this entry with Star Wars: X-Wing if you’d prefer to play as the boring old Rebel Alliance.

FTL: Faster Than Light

Year 2012
Developer Subset Games
Link Steam

FTL mixes turn-based and real-time strategy together to capture the experience of captaining a Star Trek-style spacecraft. It’s a strong roguelike, too, with a backdrop of a familiar yet fun sci-fi universe that comes with its own semi-humorous lore and a neat set of narrative beats that make the journey to its finale endlessly exciting. Being able to name your ship and crew makes it all the more heartbreaking when they die together in enemy space.

Wing Commander: Privateer

Year 1993
Developer Origin Systems
Link GOG

Fans of the series will argue endlessly about which Wing Commander is the best, but we love Privateer’s darker feel. It’s a rich sandbox in which you can be a mercenary, a pirate, a merchant, or a mix of all three. You jump between systems looking for bounties to hunt and ships to rob, and the first-person dogfights are a thrill. There’s a linear story, but the real joy lies in doing your own thing and carving your own path through the stars.

EVE: Valkyrie

Year 2016
Developer CCP Games
Link Official site

If you have a VR headset, this is the game to play on it. In Valkyrie you get to experience EVE Online’s famous space battles from the more intimate perspective of an individual fighter pilot. The feeling of being strapped into a cockpit, hurtling through space at immense speeds, is a visceral one. And the combat has been tuned specifically for virtual reality.

Kerbal Space Program

Year 2015
Developer Squad
Link Official site

Wrestle with gravity and the laws of physics as you build your own spacecraft and attempt to explore the cosmos. A robust, compelling sandbox of possibilities that’s as funny as it is clever. Escaping Kerbin’s atmosphere and landing on the Mun (without exploding) for the first time with a ship you’ve built yourself is about as satisfying as PC gaming gets.

Take On Mars

Year 2013
Developer Bohemia Interactive
Link Official site

If you like your space games a little more grounded, try Arma developer Bohemia’s Take On Mars. It’s a space exploration and colonisation simulator largely based on real astro-science. You can build a Curiosity-style rover and explore the surface of the red planet or construct your own Martian colony. A game for folk who want the sci without too much of the fi.

Sins of a Solar Empire

Year 2008
Developer Ironclad Games
Link Official site

Mixing real-time strategy with 4X elements, Sins is a game of galactic conquest. Choose a faction, gather resources and become a mighty space-lord. Commanding its real-time wars is thrilling, but combat isn’t always the answer: you can use diplomacy to conquer systems too. A refreshingly slow-paced RTS with some truly massive space battles to stare slack-jawed at.

Space Engineers

Year 2013
Developer Keen Software House
Link Official site

Harvest asteroids for building materials then craft them into floating bases, flyable spaceships, and more besides. You can hover around the map with a jetpack or build a gravity generator to walk safely on the surface of bigger asteroids. One of the best co-op build-’em-ups on PC.

Starbound

Year 2013
Developer Chucklefish Games
Link Official site

Terraria-esque survival with a science fiction twist. Hop between randomly generated planets on a starship, hunt alien creatures for food, build colonies and underground bases, and try not to die in the process. A brilliant sci-fi sandbox with a charming art style. Playable races include robots, beings made of solar energy, ape-like creatures, and colourful wingless birds.

SpaceEngine

Year 2010
Developer Vladimir Romanyuk
Link Official site

Do you like feeling small and insignificant? Then play SpaceEngine, which features, incredibly, the entire universe. Or at least the bit we know about. Focus on Earth, then pull back at top speed, and you suddenly become aware of how you’re on a tiny speck of dust hurtling through an endless void. The tech is remarkable, allowing you to travel effortlessly between galaxies and land on planets. But besides exploring, there isn’t much else to it.

Orbiter 2016 Space Flight Simulator

Orbiter Space Flight Simulator 2016 Edition

Explore the solar system on your PC!

Fed up with space games that insult your intelligence and violate every law of physics? Orbiter is a simulator that gives you an idea what space flight really feels like – today and in the not so distant future. And best of all: you can download it for free!

Orbiter Space Flight Simulator 2016 Edition

Explore the solar system on your PC!

Fed up with space games that insult your intelligence and violate every law of physics? Orbiter is a simulator that gives you an idea what space flight really feels like – today and in the not so distant future. And best of all: you can download it for free!

Launch the Space Shuttle from Kennedy Space Center and rendezvous with the International Space Station.

Recreate historic flights with addon spacecraft packages: Mercury, Gemini, Apollo, Vostok and more.

Plan interplanetary slingshots and tour the solar system with futuristic spacecraft.

Find and explore new worlds. Orbiter contains high-resolution models of many celestial bodies.

Design your own rockets, or download addons created by other users.

Learn about the concepts of space flight and orbital mechanics by playing and experimenting.

You are the commander of your spacecraft. Welcome to the flight deck!

Planetary bodies now support terrain elevation maps for modelling mountain ranges.

Write your own Orbiter plugin modules, and learn the basics of C++ programming along the way.

UT Dallas Professor Sets Spaceflight Simulation Game World Record – UT Dallas Magazine – The University of Texas at Dallas

UT Dallas Professor Sets Spaceflight Simulation Game World Record

Dr. Kevin Hamlen tested a theory he teaches his students within a spaceflight simulation game.

Computer science professor Dr. Kevin Hamlen was searching for the fastest route to a human colony 22,000 light years away in the game Elite Dangerous when the challenge started to look similar to a theory he teaches his students.

Hamlen, who was playing with his 6-year-old son, Will, would need to take risky shortcuts by scooping fuel from neutron stars to make long “hyperspace jumps” to beat the world record for reaching the farthest human colony (named Colonia) from Earth.

But which stars? And in what order? Traversing the galaxy without these dangerous maneuvers could take weeks, but using them without a careful plan could leave him stranded in deep space with little hope of rescue.

“I realized that the problem of finding the fastest way to get from Earth to Colonia is actually a famous graph theory problem we teach in computer science,” said Hamlen, Eugene McDermott Professor of computer science in the Erik Jonsson School of Engineering and Computer Science. He said solving the problem involves analyzing a directed graph — often drawn as circles connected by arrows — to identify a least-cost path.

Dr. Kevin Hamlen and his son, Will.

“I thought it would be fun to see how well I could do using science to solve it,” Hamlen said. “I downloaded star map data and wrote some computer code to search for optimal flight paths, and then flew the route it discovered, with Will at my side calling out course corrections.”

The large dataset, with more than 1.3 million known neutron stars, required some coding finesse to analyze without large computers, Hamlen said.

“I used a number of algorithmic and programming tricks, such as pairwise heap data structures, a metric space transform, memory-mapped files for buffering data at high speed, and vector arithmetic operations available in modern Intel processors,” Hamlen said. “In all, it took me about four hours to write the code. After I was done, I could compute optimal routes between arbitrary stars in about one minute per 20,000 light years on my desktop PC.”

Using an A* (pronounced A-star) algorithm, Hamlen and Will reached their destination in 1 hour, 38 minutes and 11 seconds, beating the previous record by more than 12 minutes.

The online publication Sagittarius Eye chronicled Hamlen’s, aka Commander Falken’s, victory. (Online, the team is known as “Steve Falken,” named after the fictional computer scientist in the movie “War Games.”)

Dr. Hamlen has already beaten his own world record in Elite Dangerous. The professor said he used additional computer science theories he teaches students to broaden the space of possibilities that his algorithm could consider.

Hamlen was able to cut his flight time to 1 hour and 29 minutes (from his record-setting time of 1 hour, 38 minutes and 11 seconds).

“This weekend I refined my approach to beat the record by an even greater margin,” Hamlen said. “It’s probably the best I can get it.”